Aurora's Fog 0.33 Changelog
1. Added:
• Added village spirit;
• Added a new type of building: a destroyed house that was never rebuilt after the war.
• Added a new building: warehouse.
• Added new vegetation: ivy.
• The description of the item when hovering;
• Display information about the item when hovering in the equipment slot;
• Automatic change of armor (weapons) if the slot is already occupied;
• Added the ability to respond in dialogs using the keyboard, keys 1,2,3...;
• Implemented a day/night shift system: a full day is 60 minutes of real time;
• Added sleep animation for Player;
• Added a haystack as a simple bed: beds will affect the quality of sleep;
• NPC has random animations during the dialogue;
• Added cutscene at the beginning of the game;
• Alice starts the dialogue herself at the beginning of the game: NPCs are now able to start the dialogue first;
• Added Alice's start dialog for help.;
• Added closing the crafting menu on the Tab button;
• Recipe system: recipes are now assigned to the player;
• Added 11 item icons;
• Added ability to select number of indgredients that will go in the slot;
• Added notification of a new stage of the quest;
• Added a quest to help the village of FELIN;
• Added a quest to help Alice;
• Added voice acting of an unknown person at the beginning of the game;
• Added icons (4): Trout, Carrot, Fish Soup, Onion;
• Added item (4): Trout, Fish Soup, Onion, Carrot;
• Added 2 new soup recipes;
• Added plants: Carrot, Onion, Potato;
• Added plants to Alice's garden;
• Added a new dialogue with Us;
• Implemented a skill level check in the dialogue;
• The player gains experience when successfully using an answer with an Attribute or Skill in the dialogue;
• Implemented a system for displaying recipes;
• Added additional verification of quest items from subsequent stages of the quest. The game checks in advance whether the player already has the necessary item. If there is, it goes to the trace. stage;
• Added an additional check in the dialogues for the presence of a quest item. The response is displayed only if the required item is available;
• Implemented verification of various items in quests such as "collecting/searching for an item". Example: the NPC asks the player to cook soup for him, but the player fails and he gets a "tasteless mass", but the quest counts this and allows you to hand this food to the NPC;
• Implemented display of past stages of the quest;
• Implemented auto-collection of all quest items at once;
• Added quest plants to the level;
• Added 2 new alchemy recipes;
• Added new setting in the "Graphics" section in order to improve the optimization for weak computers;
• Added new hair colors;
• Added the effect of attributes on skills during customization;
• Added a description of skills to be pumped when hovering over an attribute in the customization menu;
• Debug Menu Added to the main menu;
• Added hints when hovering over a parameter in the chart menu;
• Added setting: Shadow Quality;
• Added more trees to the level landscape;
• Added a starry sky;
• Added clouds to the daytime sky;
• Added the movement of the clouds;
• Added models of stones and boulders to the level;
• Added an optimization option in the "Graphics" menu: drawing distance of local lighting sources;
• Added day and night environment sounds;
• Added changing the volume of ambient sounds when entering a room;
• Added more logs for the fire;
• Added POS maps to the level. After use, they will open a certain pose in the acts. Map objects are hidden when censorship is enabled;
• Quest to find the Kingdom (not finished);
• Some dialogues can only be opened at a certain level of relationship with the NPC;
• The player now remembers what the NPC said and can use it in dialogues;
• Talking to an NPC can open new dialogues for other NPCs;
• Charisma now affects the improvement of relations with the NPC;
• Added new dialogues for Alice;
• Added new dialogues for Nami;
• Added dialogues to go to the edit scene;
• Added dialogues about the game world;
• Added romantic music in the act;
• Added new dialogues for Yotra;
• Added new dialogues for Shaartan;
• Added the "Missionary" pose.
• Added translation of the dialogue;
• Added translation of the crafting menu;
• Added translation of item names;
• Added translation of item descriptions;
• Added translation of interactive items;
• Added translation of recipes;
• Added translation of quests;
• Cattail added to the village;
2. Changed:
• Upgraded to a newer version of the HD Render Pipeline;
• Updated Shaartan's home interior.
• Updated Yotra's home interior.
• Updated Alice's home interior;
• Added an oven to Alice's house;
• Main stage lighting is set up;
• All post-processing elements are configured for the new render;
• Improved grass/leaf/plant Shader;
• Redesigned bookmarks (buttons) in the book;
• Inventory: Items are now made in the form of icons;
• The panel with information about the object now follows the cursor;
• Appearance of the characteristics menu;
• Optimized all sprites, and improved the resolution of some;
• Appearance and location of health, mind, and power reserve bands;
• Removed the display of the required attribute, now looks like:[Attribute];
• The player doesn't know the NPC's name until the NPC tells him;
• The current time is displayed only if the player has a watch;
• Initial health regeneration now depends on your character's stamina level;
• Health regeneration now displays the value that will be restored in one game hour (150 seconds);
• Health is now restored with a slight hunger, but 25% weaker;
• Sleep allows you to restore your health up to 70% faster;
• Thirst/Moderate (and higher) starvation now blocks health regeneration;
• Changed the balance of Hunger loss rate/Thirsts/Sleep;
• The rate of loss of Hunger/Thirst in sleep reduced by 2 times;
• Different types of beds have different rest multipliers;
• The character will no longer want to sleep if the sleep value is >= 100;
• Improved State Machine + Interface State Machine: removed unnecessary States, optimized code;
• The interface is now not disabled when collecting plants;
• Disabled the ability to switch to the "pause" mode in the sleep and dialog state to prevent errors;
• Updated the Animation of opening/closing eyes;
• New start: the Player now wakes up on a bed in the village of FELIN;
• Knowledge of indgredients: to craft something for the first time player should know what is indgredients recipe;
• Correct order of adding: first crafting also takes into account the correct addition of indgredients;
• The character now closes his eyes in sleep;
• Set up the display of elements depending on the screen resolution in the crafting menu;
• Set up automatic "stretching" of the stat menu interface and the crafting menu;
• Developed interface for the new recipe crafting menu;
• Increased the number of experience when crafting by 2 times;
• Redesigned notification system: now the notification in the middle is displayed only for global quests, the rest are displayed in the corner notification;
• Quests now have completion stages;
• Redesigned the quest menu interface;
• Changed the logic of issuing a quest through the dialog Manager;
• Changed the logic of awarding rewards for completing a quest;
• Added new types of quest status checks in Player responses: quest stage, availability of necessary quest items;
• Set up the "oven" in Alice's house for crafting;
• Changed the design of slots in the crafting menu;
• Added keyboard interaction in the crafting menu;
• Redesigned the ability to set the current NPC emotion in the dialog;
• Improved calling of various game functions in the dialog;
• Dialog response: added an Addendum. condition (quest + skill/pub);
• Improved the initial dialogue with Alice: the Player knows Alice's name after the dialogue, Alice gives the player things;
• Plant system: removed unnecessary (old) variables, optimized the frequency of growth calls, the world time multiplier now affects the growth rate;
• Updated visual of the subject: Bottle Of Water;
• Implemented a rollback of the quest to the previous stage, if the player threw/used/sold the quest item;
• Improved verification of the quest stage with multiple items;
• Improved verification of quest items: collected NPC items no longer participate in verification;
• Nettle deals damage: 1) Damage depends on the skill level of Alchemy; 2) Damage cannot be critical (cannot kill the player);
• Temporarily increased the chance of an additional item falling from a plant;
• Shadow drawing distance reduced to 200 meters by default;
• Motion Blur is disabled by default;
• Work was done on lighting + slightly changed the effect of " eye habituation";
• Redesigned settings menu;
• Changed possible eye colors in the direction of realism;
• Changed the principle of selecting the nose/ear preset from buttons to sliders;
• Step sounds depend on the surface: Added a new surface - Tree;
• Redesigned the perk tree visual;
• Added more grass to the level landscape;
• Reduced grass drawing distance for weaker PCs;
• Changed the place of the basic bed;
• Configured sleeping places for all NPCs;
• Improved the night lighting in the homes of NPCs;
• The chance of nettle stalk falling out is increased;
• Increased the number of quest items per level;
• The "Poses" section of the book is now hidden when censorship is enabled;
• Changed the brightness of campfires;
• Physics of the hair is temporarily disabled on the model of Alice;
• Answers in the dialog about the pose in the act depend on whether the player has an open pose card;
• Updated the quest to help the village;
• Changed the rotation angle posture of Shartan;
• Updated the description of quests;
3. Fixed:
• Fixed a bug that caused a black screen when changing the preset settings;
• Fixed a bug that caused fps jumps when changing day/night;
• Deleted unused project files for optimization;
• Controller error: the character started moving by itself;
• Controller error that did not allow you to change the movement keys;
• Incorrect item addition error: the number of items was updated and a new one was added;
• Bug with equipment: removed the ability to stack armor and weapons;
• Fixed minor UI bugs: the cursor didn't move in your sleep;
• Fixed a bug with a Player genitals visible through clothing;
• Improved cursor visibility;
• Fixed restrictions on the angle of rotation at the village doors. The player will no longer be " tossed in doorways";
• Fixed an issue with incorrect display of inventory icons depending on the screen resolution;
• In Alchemy, the player now gets an "unknown potion" if they fail;
• Optimized the dialogue Manager;
• Fixed a bug with incorrect display of the number of items in the crafting menu after "removing" the item from the slot;
• Index: redesigned setting of the index in the dialogue. This fixed the dialogue hang error (dialogue with Nami in 0.32).
• Fixed a bug: the dialogue with Nami caused a hang-up;
• Fixed a bug: keyboard responses in dialogues didn't work correctly;
• Fixed a visual bug: the size of the buttons quests;
• Fixed a bug: incorrect check of items during crafting;
• Fixed a bug: incorrect weight of an item added via the dialogue;
• Fixed a bug: the Player can re-harvest a plant while playing the harvest animation;
• Fixed a bug (UI): inventory Weight was not updated when using food;
• Fixed a bug: incorrect inventory weight: large value after the decimal point;
• Fixed a bug: Incorrect removal of quest items, now the absence of these items is played in the dialogues;
• Temporary bug fix: Simultaneous crafting of several items led to the replacement of all items with the last one in the crafting list. Simultaneous crafting is temporarily disabled;
• Fixed A Bug: When starting a quest, checking for the presence of quest items does not work;
• Customized Eye Shader (Material): now the character's eye color is easier to distinguish during customization;
• Bug fixed: window mode turns off when loading a game or level;
• Fixed a bug with incorrect changes to the moon's shadow quality;
• Fixed a critical bug: the game crashes when changing the texture quality;
• Optimization: Light from local sources is turned off during the day;
• Checking the last stage of the quest was incorrect;
• Fixed a bug when using clothes;
• Fixed interface display error when switching from pause mode to act;
• The "Graphics" menu hint remained when closing the options menu;
• Yatra did not pick up quest items after the delivery quest;
• Fixed a bug with the transparency of the main character's genitals;
• Player clothing was not hidden after the start of the act;
• Fixed a bug with incorrect position of NPC colliders;
• Changed the item type of the kettle and pan, so that players do not "add" them when cooking the recipe, but use them for their intended purpose;
• Fixed a bug: Yatra does not use the bridge, and passes under water;
• Removed unnecessary " resources"
Files
Get Aurora's Fog (old)
Aurora's Fog (old)
An adult RPG game
Status | In development |
Author | CATINMASK |
Genre | Role Playing, Adventure, Survival |
Tags | 3D, Adult, Erotic, Hentai, NSFW, Open World, Unity |
Languages | English, Russian |
More posts
- August Development Report IISep 02, 2021
- August Development ReportAug 16, 2021
- July Development ReportJul 18, 2021
- Aurora's Fog - Malagdaer & BrynjaJun 22, 2021
- Aurora's Fog - Improved UI, Dialogue and Sleep SystemsMar 31, 2021
- Aurora's Fog - RPG Demo: Quests, Perks & UIMar 17, 2021
- Aurora's Fog - RPG Elements: InventoryFeb 02, 2021
- Aurora's Fog - Adult Demo: Development NewsNov 01, 2020
- Some Info about Future UpdatesOct 02, 2020
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