July Development Report


Hi! Just a week ago, the first closed test of the new demo of the game was held. As a result of testing, some errors were identified, and the feedback about the demo was generally positive. And now it is worth listing the key points that were implemented in the demo:

  • 7 Quests (1 global);
  • Updated dialogues with a system of memories and replayability. Now NPCs will react to your actions, and some quests can be passed through different dialogue options;
  • One Adult scene: Erotic scene in the bath;


  • Improved potion brewing and cooking system, as well as a new quality level system. At the moment there are 7 recipes in the game;
  • New updated 3d menu;


Over the past week, many critical (and not so critical) errors have been fixed, and some changes have been made based on player feedback:

  • Error: When crafting without fuel, the Workbench "takes" items, and does not notify about the lack of fuel;
  • Critical Error: When putting on clothes through a mouse click, the game freezes;
  • Critical Error: When unsuccessful attempt to repair the Fishing Net disappeared and the player could not complete the quest;
  • Dialogues: Slightly increased the font size of the text of dialogues and player responses. Removed a small translucency from the player's response for better visibility;
  • Dialogues: Slightly improved from centering the text of the player's response;
  • Menu: Added the ability to rotate the character in customization;
  • The speed of picking up items is increased by 20%;
  • Speed of breakage of lockpicks is reduced by 2.5 times;
  • Lockpicking: Now, when you hit the "point", the turn of the lockpick will be made only in the clockwise direction;
  • Fixed a bug with incorrect transfer of excess experience from a Skill when increasing its level;
  • Increased the amount of experience for the next level of the character. Also, the excess experience is now carried over to the next level;
  • Added a new item: Cabbage;
  • Perception: Now displays the reaction of the NPC to the player's responses if the Perception parameter is higher than the NPC's Charisma;


  • Intelligence: Each level of intelligence increases the amount of experience gained by 2%;

At the moment, work is already underway on two quests, which should implement a smoother change in relations with NPCs, and hence adding 2 new adult scenes.

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