Aurora's Fog 0.12
Aurora's Fog » Devlog
Hey, guys! Version 0.12 is already available for download. Over the past month, the build has been well tested and a considerable number of bugs and shortcomings have been found and fixed. Thanks to everyone who participated in the testing and sent the found bugs!
Please give it a try and let me know what you think about it.
Update from July 3th
- Added option to limit FPS;
- Added option to change lighting refresh rate;
Update from July 13th
- Fixed a small bug with the frame limiter;
- Fixed a problem with widescreen monitors: disabled the dynamic resolution on them by default;
- Fixed a bug where Yotra asks about completing a quest "Yotra's small problems" every time you start a conversation with her;
- Fixed: It's possible to get the poison from Shaartan without collecting the plants;
- Fixed: If you take/complete multiple quests at the same time, some quest dialogues might not appear;
- Fixed a regional issue where items in containers with floating point durability could cause an error after reloading the save file in some countries;
Added
- Added 15 new fallen trees;
- Coal location has been updated. Added 14 new ones;
- Ore location has been updated. Added 8 new ones;
- Added 2 new bird nests;
- Updated the location of the mushrooms. The total number has been increased by ~3 times;
- Updated the location of the plants. The total number has been increased by ~2-3 times;
- Added decorative plants to the landscape;
- All the missing items and items necessary for crafting have been added to the game;
- Added the kopeck item;
- Added respawn of eggs in bird nests;
- Added respawn of some ores, coal and fallen trees;
- Added the ability to open residents' crafting stations, without the ability to cook on them;
- Added a mortar to the Shaartan's stove;
- The ability to craft multiple items at once has been added to the crafting menu;
- Alice informs the player that he can sleep on the bench;
- Ancestral Treasure: Added the ability to fail the quest;
- Added a den for a bear;
- Added sunken boats;
- Added huts to the forest;
- A broken carriage has been added;
- Items for crafting stations have been added to the game world: a frying pan, a mortar.;
- Added a random loot system: when starting a new game, items are randomly spawned at certain points;
- Malagdaer is returned to the demo build;
- Added difficulty levels that affect several game parameters;
- Added the ability to use NPC's crafting stations for money;
- Added several new wolves to the map;
- Added the ability to select the Dynamic Resolution algorithm: STP, FSR 2.0, DLSS;
Changed
- Improved the quality of the "Seaweed Soup" recipe in the Nami quest;
- Increased the size of some mushrooms;
- Updated the visuals of the village;
- Updated the model of the village's exterior fence;
- The wicker fence model has been updated;
- Building: The colliders on the chair and bench are enlarged so that they cannot be placed close to the wall (on the arrow side) and the player can sit down;
- Updated the building mode for a new house;
- Updated the grass visuals and added several new types;
- Fixed incorrect margins in the main font;
- Updated 2D cloud visualization. A quick update has also been added when changing clouds from 3d to 2d;
- Night lighting has become brighter;
- Updated moon visuals;
- Red bear now has a unique visuals;
- Items in the nests are randomly generated when starting a new game;
- All items that the player places on the stove are now marked so that they can be picked up in the future;
- Added a new behavior for Shaartan in case of a negative outcome of the "Red Bear" quest;
- The method for drawing grass models has been changed. This method has significantly increased FPS;
- Reduced the amount of experience for harvesting plants;
- The game's lighting has been improved through post-processing settings. This is especially evident in the example of the hero's too "white" skin in the light;
- Updated colliders for interaction with NPCs;
- Expanded the "Fog in the Head" quest;
- The sound volume of the lockpick movement is reduced;
Fixed
- Completing some quests may block the completion of others;
- Fixed a data processing error in dialogues. The error led to players in certain regions receiving large coin rewards, respect, and more;
- "Use" key is resetting after restarting the game;
- Buffs/debuffs of attributes are not displayed;
- Fixed a regional issue that could cause some items in containers to "break", making them impossible to pick up;
- Fixed some "hanging trees in the air;
- Fixed getting a thread recipe twice;
- After loading the save (if the player has loaded in the house), the volume of ambient sounds outside is reset. Also, the trigger of the player's house is not reset, which allows you to pick up items from other people's houses;
- After reload, the slots on the screen are not updated;
- Fixed a regional error in the dialogue when checking the amount of money and payment;
- Fixed the hero sliding issue;
- The game does not disable local shadows when loading the main scene;
Act
- Added night lighting in the scene with Nami;
- The amount of the pose experience that Player gets has been increased by 20%;
- The duration of the act has been increased by 20%;
- Updated the act animation for Vlada (full build);
- Added animation for Brynja (full build);
Files
Aurora's Fog 3.1 GB
Version 0.12 21 days ago
Get Aurora's Fog
Aurora's Fog
Status | In development |
Author | CATINMASK |
Genre | Role Playing, Survival |
Tags | 3D, Adult, Erotic, First-Person, Medieval, NSFW, Open World, Unity |
Languages | English, Spanish; Castilian, Portuguese (Brazil), Russian |
Accessibility | Configurable controls |
More posts
- Aurora's Fog is 7 years old!51 days ago
- Updated Visuals97 days ago
- Aurora's Fog 0.11Mar 09, 2025
- A new character is incoming!Feb 01, 2025
- Aurora's Fog 0.1.1Jan 15, 2025
- Aurora's Fog 0.1Dec 29, 2024
- New Game Engine VersionSep 30, 2024
- New House 3D ModelSep 01, 2024
Comments
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Just started with 0.12.
really great job on the new lighting
I noticed a major bug with the money system. The denga you ear is always devided by 100.
Meanin if i earn 15 denga in my inventory its listed as 0.15 which is game breaking if u want to continue playing.
Hey! How did you get the money? From looting, trading or by completing the quests? If you can say exactly how you got 15 denga I'm gonna check it out if it's bug or not. And thanks for your feedback!
Hi,
Its just from doing the quests.
Everything i earn is divided by 100 it appears and then when i want to buy something i see barely make it to 1.0 from tasks while the store has all the regular prices
Hey! Can you add an example in what quest you got "..." this much? If in 0.11 you got, for example, 15 denga for completing the quest and now you got only 0.15 then it's a bug but it was in 0.11 and it was regional bug. And 'regional bug' means that players from different world regions would get different rewards and it was wrong so I fixed it. Sorry for that.
i was wondering why it was taking me so long to earn the house.