Aurora's Fog 0.09.4
ADDED
• Added landing animation. The duration of the animation varies depending on the height of the fall, as well as whether the player received damage from the fall. If a player has received damage, then he cannot jump and move for a while after falling;
• Added animation of picking up objects with the left hand;
• Added ability to pick up items with the left hand in combat mode;
• Added a new animation of picking up an object from the ground. It is triggered if the object is close to the player;
• Added weapon punch on surfaces with impact sounds;
• Punches affect physical objects, they can move and push them. The impact force depends on the Strength parameter;
• Added the effect of slowing down a hit/character while hitting a surface/enemy. Also added camera shaking on impact;
• Blocking now consumes stamina when used and slightly improves skill;
• Added block retention multiplier: If you hold a block for too long, its effectiveness drops;
• Updated fist fight animations and added new ones;
• Added the ability to use a kick on the Q button. The kick has a higher push force;
• Added a Power Attack if you hold the Middle Mouse Button;
• Added the reaction of the character's hands if you stand too close to the wall, the character will also not be able to attack and lean forward so as not to look through the wall;
• A club is added as a weapon. Available for sale at Yotra;
• Added the use of the Swimming skill: Reduces the rate of loss of air under water and the rate of loss of health when the air indicator is low. Now the loss of health during suffocation is always the same and is calculated depending on the Max. Healths. Also increases the speed of swimming;
• Added Phantom Health. The player receives it when there is a lack of air under water, in order to then restore it to himself due to the fact that strangulation is not considered critical damage;
• Added sound of weapon equipment;
• Added a unique attack blocking sound for weapons;
• Added new swing sounds for weapons;
• Added the attack speed parameter for weapons;
• Added animation of collecting plants for the left hand in battle mode;
• Added the sound of footsteps on the stone surface;
CHANGED
• Updated description of attributes in the perks menu (perk Self-improvement);
• Improved animation of getting out of bed, the hero shakes the camera when lifting;
• Player automatically hides weapon under water;
• Camera transitions to combat mode are configured: a smoother transition to the back rotation mode is implemented;
• Blocking: Increased blockable damage, now the minimum block damage is 25%, for comparison, before at 100 Blocking level, the block was 10%. Also, stamina is consumed during the block in equivalent to the damage received (before recalculation);
• Now blocking will work only if the character directed the block towards the enemy;
• Strength now increases the damage of a power attack;
• Updated Hammer fight animations;
• Increased the attack range of the hammer;
• Increased spider's hit boxes to fix the inability to hit them with a fist and a hammer;
• Crosshair is removed outside of combat and during blocking;
• Updated player get damage sounds. The sound of damage is different when falling from a height and when taking damage in battle;
• Updated the player's death sound;
• Updated the sound of the character landing. Now it depends on the surface on which the character landed;
FIXED
• The save system may not load the data about the Felis Village quest due to a problem with the quest indexes;
• Spiders dont always update their animation after loading if they have already been killed;
• Colliders on some items dont turn on after save reload;
• If you click on another object during the animation of picking up an object from the ground, it will be picked up without animation;
• Removed the playback of the animation of the character falling when falling from low heights;
• Inverse Kinematics did not work on animations of picking up objects from the ground;
• If you hold down the run button and press pause, the Athletics skill will be improving;
• The "Fighting Spirit" skill also reduced stamina costs when jumping;
• Fixed hand twitching in combat mode when rotating the camera vertically;
• Player cant attack or remove weapon during equipment animation playing;
• A wolf can deal damage up to three times in one hit;
• Fixed the display of the Stamina Regen parameter, and also changed the display of the Attack Speed parameter in the book;
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YES! been wondering if Aurora's Fog was forgotten. Granted. as detailed and demanding as it is I wouldnt doubt it takes a while fot development.
I'm so excited for the new update!!!!
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Log in with itch.io to leave a comment.
YES! been wondering if Aurora's Fog was forgotten. Granted. as detailed and demanding as it is I wouldnt doubt it takes a while fot development.
I'm so excited for the new update!!!!