Some Optimization


Hey, guys! Finally I was able to work on a very important component of any game... optimization. So I managed to optimize the 3d models of the game well and achieve good results, and I've also finished working on the save system and gradually approaching the release. And now about everything in more detail.

By the way guys, I'm currently updating the localization system and need your help. I would be very grateful if someone could help translate the game (text) into some languages other than English.


   Optimization

I've optimized all 3d models: their draw distance and levels of detail (LOD). In the end, I've managed to achieve a significant increase in frames per second (FPS), reducing the number of rendering calls by an average of 25%, and the number of triangles by 44%.

Optimization #1 before:

Optimization #1 after:

Optimization #2 before:

Optimization #2 after:

Optimization #3 before:

Optimization #3 after:


• Added levels of detail (LOD) for all ores, interactive objects...;

• Optimized models: enemies, NPCs and their clothes;

• Optimized small village props, blacksmith, houses and village interior elements;

• The nettle, cattail and algae models have been replaced with a more beautiful and optimized version;


• The LODs of flowers have been improved and their too early disappearance has been corrected;


   Save System

Finished working on the save system. I've managed to optimize it, fix some bugs and add new functionality.

• The saving system has been updated and optimized. Fixed a bug where the player's items disappeared in his house after downloading;

• Added saving/deleting player's dropped items after reloading;

• Added saving of NPC position in the world and their animation;

Get Aurora's Fog

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